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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
/// Class that can fade the pages of a PagedScrollRect based on the page's offset.
public class FadeScrollEffect : BaseScrollEffect {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
[Range(0.0f, 1.0f)]
[Tooltip("The alpha of the page when it is one page-length away.")]
public float minAlpha = 0.0f;
public override void ApplyEffect(BaseScrollEffect.UpdateData updateData) {
CanvasGroup pageCanvasGroup = updateData.page.GetComponent<CanvasGroup>();
/// All pages require a CanvasGroup for manipulating Alpha.
if (pageCanvasGroup == null) {
Debug.LogError("Cannot adjust alpha for page " + updateData.page.name + ", missing CanvasGroup");
return;
}
// Calculate the difference
float difference = updateData.scrollOffset - updateData.pageOffset;
/// Calculate the alpha for this page.
float alpha = 1.0f - (Mathf.Abs(difference) / updateData.spacing);
alpha = (alpha * (1.0f - minAlpha)) + minAlpha;
alpha = Mathf.Clamp(alpha, 0.0f, 1.0f);
/// If this is the last page or the first page,
/// Then we clamp the alpha to 1 when dragging past the edge
/// Of the scrolling region.
if (!updateData.looping) {
if (updateData.pageIndex == 0 && difference < 0) {
alpha = 1.0f;
} else if (updateData.pageIndex == updateData.pageCount - 1 && difference > 0) {
alpha = 1.0f;
}
}
pageCanvasGroup.alpha = alpha;
}
#endif // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}