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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// Provides pages to a PagedScrollRect.
///
/// Treats each child of the scroll rect as a page. The pages are ordered
/// by their sibling index in the scene hierarchy.
///
/// Instead of allocating/deallocating pages, they are added and removed simply by
/// setting them active/inactive.
///
public class ChildrenPageProvider : MonoBehaviour, IPageProvider {
/// The pages, in order.
/// The active page is moved to be the last sibling after the scroll rect
/// is initialized, so we need to store the pages in
/// a seprate list to maintain the correct order.
private List<Transform> pages = new List<Transform>();
/// The spacing between pages in local coordinates.
[Tooltip("The spacing between pages.")]
public float spacing = 2000.0f;
public float GetSpacing() {
return spacing;
}
public int GetNumberOfPages() {
return pages.Count;
}
public RectTransform ProvidePage(int index) {
Transform pageTransform = pages[index];
RectTransform page = pageTransform.GetComponent<RectTransform>();
Vector2 middleAnchor = new Vector2(0.5f, 0.5f);
page.anchorMax = middleAnchor;
page.anchorMin = middleAnchor;
pageTransform.gameObject.SetActive(true);
return page;
}
public void RemovePage(int index, RectTransform page) {
page.gameObject.SetActive(false);
}
void Awake() {
/// Disable all the pages to make sure
/// none of them are visible initially before
/// scrolling.
foreach (Transform page in transform) {
page.gameObject.SetActive(false);
pages.Add(page);
}
}
}