66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
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using System;
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using EvolutStudio.tinysAPI.BaseClasses;
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namespace EvolutStudio
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{
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namespace VRPortfolioWork
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{
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namespace Components
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{
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public class ConsoleTooltipComponent : BaseClassComponent
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{
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#region Public Attributes
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// reference to the current tooltip state
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public bool currentTooltipState;
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// reference to the current tooltip text
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public string currentTooltipText;
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#endregion
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#region Private Attributes
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// Add your private attributes
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#endregion
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#region Public Functions
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public override void ValidationFailed(string notification)
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{
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throw new NotImplementedException();
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}
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public override void ValidationSucceeded(string notification)
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{
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if (
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notification.Equals(BaseClassNotification.POINTERCLICKEVENT) ||
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notification.Equals(BaseClassNotification.POINTERENTEREVENT) ||
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notification.Equals(BaseClassNotification.POINTEREXITEVENT))
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{
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// update the child text
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gameObject.transform.GetChild(0).GetComponent<UnityEngine.UI.Text>().text = currentTooltipText;
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// update active state
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gameObject.transform.GetChild(0).gameObject.SetActive(currentTooltipState);
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}
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}
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// Use this for initialization
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public override void Init()
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{
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_ComponentsArrayIndex = modulInstance.View.RegisterComponent(this);
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}
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#endregion
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#region Private Functions
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// Add your private functions
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#endregion
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}
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}
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}
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}
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