94 lines
3.1 KiB
C#
94 lines
3.1 KiB
C#
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using System;
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using UnityEngine;
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using EvolutStudio.tinysAPI.BaseClasses;
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namespace EvolutStudio
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{
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namespace VRPortfolioWork
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{
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namespace ConfiguratorDemo
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{
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public class VarnishChoosingPanelModel : BaseClassModel
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{
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#region Public Attributes
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// reference of the current selected material
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public Material selectedMaterial;
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// reference of the current tooltip state
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public bool currentTooltipState { get { return _currentTooltipState; } }
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// model definition for tooltip text
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public string currentTooltipText { get { return _currentTooltipText; } }
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#endregion
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#region Private Attributes
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// posible tooltip states (better readability)
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private static class TooltipState
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{
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public static bool show = true;
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public static bool hide = false;
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}
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// hidden reference for the current Tooltip state
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private bool _currentTooltipState = TooltipState.hide;
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private string _currentTooltipText = "ToBeFilled";
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#endregion
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#region Public Functions
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// implementation of validate
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public override bool Validate(string notification, UnityEngine.Object DataReference = null)
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{
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// check notification for validation
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if (notification.Equals(BaseClassNotification.POINTERCLICKEVENT))
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{
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// get the material from the givenDataReference
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selectedMaterial = ((GameObject)DataReference).GetComponent<Renderer>().material;
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// hide the tooptip
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_currentTooltipState = TooltipState.hide;
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}
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else if (notification.Equals(BaseClassNotification.POINTERENTEREVENT))
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{
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// set the current tooltip text to DataReference name
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_currentTooltipText = ((GameObject)DataReference).name;
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// set the current tooltip state to show
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_currentTooltipState = TooltipState.show;
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}
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else if (notification.Equals(BaseClassNotification.POINTEREXITEVENT))
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{
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// set the current tooltip state to hide
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_currentTooltipState = TooltipState.hide;
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}
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// because there is no condition in this simple demo, return true
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return true;
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}
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#endregion
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#region Private Functions
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// Add your private functions
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#endregion
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#region Unity Events
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// Use this for initialization
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void Awake()
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{
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modulInstance.RegisterModel(this);
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}
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#endregion
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}
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}
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}
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}
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