36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
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// Copyright 2017 Google Inc. All rights reserved.
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// //
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// // Licensed under the Apache License, Version 2.0 (the "License");
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// // you may not use this file except in compliance with the License.
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// // You may obtain a copy of the License at
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// //
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// // http://www.apache.org/licenses/LICENSE-2.0
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// //
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// // Unless required by applicable law or agreed to in writing, software
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// // distributed under the License is distributed on an "AS IS" BASIS,
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// // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// // See the License for the specific language governing permissions and
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// // limitations under the License.
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using UnityEngine;
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using System;
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// This is an abstract class instead of an interface so that it can be exposed in Unity's
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// editor. It inherits from MonoBehaviour so that it can be directly used as a game object.
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public abstract class GvrKeyboardDelegateBase : MonoBehaviour {
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public abstract void OnKeyboardShow();
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public abstract void OnKeyboardHide();
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public abstract void OnKeyboardUpdate(string edit_text);
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public abstract void OnKeyboardEnterPressed(string edit_text);
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public abstract void OnKeyboardError(GvrKeyboardError errorCode);
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public abstract event EventHandler KeyboardHidden;
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public abstract event EventHandler KeyboardShown;
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}
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