61 lines
1.6 KiB
C#
61 lines
1.6 KiB
C#
|
using System;
|
|||
|
using EvolutStudio.tinysAPI.BaseClasses;
|
|||
|
|
|||
|
namespace EvolutStudio
|
|||
|
{
|
|||
|
namespace VRPortfolioWork
|
|||
|
{
|
|||
|
namespace Components
|
|||
|
{
|
|||
|
public class SimpleAudioSourcePlayComponent : BaseClassComponent
|
|||
|
{
|
|||
|
#region Public Attributes
|
|||
|
|
|||
|
// Add your public attributes
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Private Attributes
|
|||
|
|
|||
|
// private reference to the game object audio source instance
|
|||
|
private GvrAudioSource _audioSource;
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Public Functions
|
|||
|
|
|||
|
public override void ValidationFailed(string notification)
|
|||
|
{
|
|||
|
throw new NotImplementedException();
|
|||
|
}
|
|||
|
|
|||
|
public override void ValidationSucceeded(string notification)
|
|||
|
{
|
|||
|
if (notification.Equals(BaseClassNotification.POINTERCLICKEVENT))
|
|||
|
{
|
|||
|
// play audio source
|
|||
|
_audioSource.Play();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Use this for initialization
|
|||
|
public override void Init()
|
|||
|
{
|
|||
|
_ComponentsArrayIndex = modulInstance.View.RegisterComponent(this);
|
|||
|
|
|||
|
// save the reference
|
|||
|
_audioSource = GetComponent<GvrAudioSource>();
|
|||
|
}
|
|||
|
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Private Functions
|
|||
|
|
|||
|
// Add your private functions
|
|||
|
|
|||
|
#endregion
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|