// Copyright 2017 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

using UnityEngine;
using UnityEditor;

/// A custom editor for the GvrTooltip script. It exists to surface to the user that the tooltip
/// changes based on handedness, and to make it easy to preview the handedness settings.
[CustomEditor(typeof(GvrTooltip)), CanEditMultipleObjects]
public class GvrTooltipEditor : Editor {
#if UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
  public override void OnInspectorGUI() {
    DrawDefaultInspector();
    EditorGUILayout.LabelField("Current Handedness", GvrSettings.Handedness.ToString(), EditorStyles.boldLabel);
    if (GUILayout.Button("Change Handedness")) {
      EditorWindow.GetWindow(typeof(GvrEditorSettings));
    }
  }
#endif  // UNITY_HAS_GOOGLEVR && (UNITY_ANDROID || UNITY_EDITOR)
}
