using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using EvolutStudio.tinysAPI.BaseClasses;

namespace EvolutStudio
{
    namespace tinysAPI
    {
        namespace Extensions
        {
            public class UpdaterExtension : BaseClassExtension
            {
                #region Public Attributes

                #endregion

                #region Private Attributes

                #endregion

                #region Public Functions

                #endregion

                #region Private Functions

                #endregion

                #region Unity Events

                // Use this for initialization
                void Awake()
                {
                    // define the Extension
                    _extName = "UpdaterExtension";
                    _extVersionNumber = "1.0.0";
                    _extCategory = "Extension.Update";
                }

                // Use this to regíster the extension in the application instance
                void Start()
                {
                    //Application.instance.RegisterExtension(this);
                }

                #endregion
            }
        }
    }
}
