using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace EvolutStudio
{
    namespace tinysAPI
    {
        namespace BaseClasses
        {
            abstract public class BaseClass : MonoBehaviour
            {
                // Gives access to the modul and all instances.
                public Modul modulInstance { get { return gameObject.GetComponentInParent<Modul>(); } }

                #region Interface Functions

                // TODO: global interface functions

                #endregion

            }
        }
    }
}