using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[System.Serializable]
public class UpdateModel
{

    #region Model Attributes

    public string status;
    public string version;
    public string changeDate;
    public string description;
    public string file;

    #endregion

    public static UpdateModel CreateModelFromJSON(string jsonString)
    {
        return JsonUtility.FromJson<UpdateModel>(jsonString);
    }
}
